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Places in Waterdeep

According to this reddit comment, Gale’s tower is most likely in the Dock Ward on the corner of Sea Lion and Sail Street. Assuming Gale and Tav spend most of their time in Waterdeep either at home or at Blackstaff (well, depending on what your tav does for a living! I imagine mine works nearby), here are some possible locations for all your fanfic needs. I’m using this map and the descriptions it gives for the locations. This is not an exhaustive list–just the ones I thought might be the most useful to writers.

- Near Gale’s Tower (Dock Ward) -

Taverns and Inns:

The Quaffing Quaggoth

Tavern. A favorite among sailors, merchants, and young nobles, this dwarven owned and operated establishment is known for its own specialty brew – the Quaggoth, a thick house-brewed stout mixed with a shot of a house secret liquor.

The Sailors' Own

Tavern. The place is low-beamed and crowded, with weary sailors slumped on benches playing at board games, cards, or merely getting thoroughly drunk. This place is just what its name implies. It belongs to the sailors, and they don't really want anyone else here. The proprietor is Guthlakh 'Hands' Imyiir. (so, maybe not likely for them to frequent this one, but who knows!)

The Pickled Fisherman

Tavern

The Soaring Pegasus

Tavern

Bard inn

A cozy inn owned by a family of past adventurers, it appears to have been fixed up recently. Most of its visitors are sailors, but it has been known to house meetings between gangs in order to keep the peace. In the basem*nt is a hidden underground fighting ring.

The Angry Coxswain

The tavern contains a one-way portal connecting with a prison cell in the slave market in the Mulhorandi city of Skuld.

The Yawning Portal

Inn. Built in 1306 DR on the ruins of Halaster Blackcloak's old tower, the Yawning Portal gained most of its renown for being the primary open route to the Undermountain. The Portal's innkeeper, Durnan, is a former adventurer of great power and renown.

The Gray Griffon

Tavern

Darth's Dolphyntyde

Tavern

Selune's Smile

Tavern

Azuth's Mug

Tavern

The Rearing Hippocampus

Inn. Probably the classiest inn in Dock Ward. Favored by many caravan masters and merchants who want a good, secure place to sleep, and regular visitors to the city who have business near the harbor.

The Splintered Stair

Inn. The entry hall of this room rises up three floors, overlooked by interior balconies linked by elegantly spiraling stairs.

The Blackstar Inn

This dignified, even haughty inn is like a fortress on the outside, with barred windows, stone walls, and a slate roof. Its lobby has two armed guards, and the four hostlers in the locked stables are also armed. Fees are high, but in return, guests get almost soundproof rooms. Each room has a hip-bath, a double bed, water and wine provided for drinking and various pamphlets and chapbooks provided for light reading. Each room also has its own fireplace, albeit with a miserly supply of firewood, and the patrons tend to keep to themselves. A good place to get a long soundsleep. Asiyra Boldwinter is the proprietress of this inn. Her manner is one of uppercrust, noble dignity.

The Empty Keg

The Empty Keg is a rowdy beer-hall. Later at night, it sees visits from workers from Mother Salinka's next door to reinvigorate business there.

The Red-Eyed Owl

This is the closest thing Waterdeep has to a comfortable, unimpressive, welcoming gathering place for the neighborhood. It is the kind of place where friends will come in and hail each other across the room. The food and drink are pleasant, if unspectacular, and you'll be allowed to sit in peace. It is a rambling old wooden building that looks as if it's about to fall into the street. Balarg 'Twofists' Dathen, a man with long, red hair, owns and runs the tavern.

The Sleepy Sylph

Tavern. Locals in the neighborhood come here for a single drink, to enjoy the music and to watch the waitresses (wearing diaphanous robe), and then go to the Owl, just steps away to eat and drink at about a third the price. The owner is Callanter Rollingshoulder, a tall man dressed in dark silken robes with a magnificent mustache.

The Bloody Fist

Tavern. Bullies and angry people come here to pick fights, and a room upstairs is retained for a succession of novice priests of Tempus who dress broken bones and perform minor healing magics in return for donations to the war god. Members of the Bull Elk Tribe can usually be found drinking here. Proprietor: Uglukh Vorl, a half-orc.

The Sleeping Snake

Tavern. This rowdy place is roughly furnished in hastily mended furniture. Members of the Black Boar Tribe can usually be found drinking here.

Festhalls and Entertainment:

From the Forgotten Realms wiki: “A festhall was an establishment combining the services of brothels, casinos, and private clubs. Festhalls provided a variety of adult-themed leisure activities and entertainment, including sex work, gambling, day spas, dining, exotic dancing, companionship, role-play, and other specialized interests.”

The Mermaid's Arms

Festhall. Elegant dining lounges, in which one dines or just drinks with an attractive host or hostess (or alone). Increasingly, the Arms is being used by single gentlefolk for a night of love. In other words, patrons are going there to meet each other, not to hire a host or hostess for the night. The Arms is large, well-lit, always busy, and can be quite expensive.

The Hanging Lantern

Festhall. The Lantern, an escort service known for the stunning beauty of its workers, and for the skill of its matchmakers, is famous up and down the Sword Coast.

Blushing Nymph

Festhall. The long stair links the oubliette of the Blushing Nymph festhall with Undermountain's first level.

Mother Salinka's House of Pleasures

This is a dingy low-coin festhall owned by halflings and frequented by those who are there for a 'brief visit', or can't afford or are turned away from the Yawning Portal.

Three Pearls Nightclub

Festhall. Pearls, as it is called, is a popular evening destination for Waterdhavians, offering stand-up comics, trained animal acts, illusionists' recitals, bards, orators, and exotic dancing. It has a low ceiling and is usually hot and smoky. The manager, Xandos Waeverym, is known as 'the Dandy'.

Seven Masks Theater

The theater caters to a lower-class clientele, and ship captains and sailors are admitted for free. The owner of the theater is a burly and jovial Shou man with a braided goatee named Rongquan Mystere.

The Purple Palace

Festhall. This is the closest thing Waterdeep has to a Calish*te silks-boudoir. Its lavender silk draperies and gauzy hangings are heavily perfumed. Everything is cushions, soft carpets, music, and purple-tinted, spiced wine. Companionship is expensive and very good.

The Smiling Succubus

Festhall. Not exactly the pride of Wharf Street, but one of its most popular destinations.

Businesses and Shopping:

Whistling Blades

Business. Weapons.

The Fishscale Smithy

Adventuring gear

Talnu's Ropeworks

Adventuring gear

The Old Xoblob Shop

This curiosity shop is filled with lots of battle trophies and souvenirs from Undermountain. Worth a look to see the stuffed beholder for which the shop is named. The shopkeeper is a deep gnome.

House of Pride Perfumes

Business. The House of Pride is crammed with a forest of glass bottles of all sizes, shapes, and hues. It is protected by a special enchantment that prevents glass from breaking. The shop is run by two sisters and is guarded by trained hunting dogs.

Khostal Hannass, Fine Nuts

Business. Food.

Felhaur's Fine Fish

Business. Food.

Miscellaneous:

Mirt's Mansion

Villa. Mirt is a friend of Durnan (see The Yawning Portal). Both used magic to extend their lives.

House of Two Hands

Monastery. Order of the Even-Handed.

Harborwatch Tower

City building

The Griffon

The walking statue called the Griffon is shaped like the beast for which it is named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite feathers of its wings spreading like a bird's, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes assume it to be a monument to Waterdeep's Griffon Cavalry, but Waterdavians know better.

Peaktop Aerie

City building

Castle Waterdeep

Thick-walled stronghold that broods over Castle Ward from the flanks of Mount Waterdeep. Pennants and banners are often hung and flown from its battlements to signal the arrival of diplomats or the commencement of ceremonies.

Starry Cradles orphanage

The Starry Cradles orphanage is a Dock Ward orphanage run by Matron Griselda Hoppletun, a halfling care-taker, and funded by the House of the Moon and the Selûnite clergy thereof.

- Near Blackstaff Tower (Castle Ward) -

Taverns and Inns:

Sapphire House

Expensive rooming house on Swords Street. The inn is a five-story building.

Tavern of the Flagon Dragon

Tavern. Three Stories high, stone dragons at the base of the walls are all gouting fire, two dragon helmed guards at the door. Caters more to the less-than-noble class.

The Singing Sword

Tavern. Three floors of busy diners enjoy one of the largest menus in Waterdeep. They are entertained by the high-voiced ballads of the wondrous magical blade for which the tavern is named. Gothmorgan Ilibuld, the proprietor, is a polite host.

Wyrmbones Inn

Inn

The Pampered Traveler

Inn. This inn stands like an exotic castle. There is inside a library filled with books and a reading table with a glass top, under which can be seen a map of the known Realms as far west as the Moonshaes, as far east as Thay, and as far south as the Shaar. All in all, a quietly luxurious place to stay. This is undoubtedly the wealthy scholar's choice of hostel. The inn is run by Brathan Zilmer, guildmaster of the Fellowship of Innkeepers.

Dauntlyn's Doors

Luxury Inn

The Elfstone Tavern

Tavern. This old, dimly lit tavern caters to elves. By night, dancing lights spells bathe the place in soft, floating, blue motes of light. Gentle harp, pipe, flute, and choral music is performed and service is fast and graceful. Dwarves and half-orcs will be driven away; humans and halflings are tolerated in small parties; half-elves are just accepted. Yaereene Ilbaereth is the tavern's proprietress.

The Blue Jack

Tavern. The tavern specializes in low prices and fast service, and it's a success. Immithar the Glove, the tavern's proprietor, is quick with a joke or to mimic the speech of other.

The Jade Jug

Inn. Waterdeep's plushest inn. Guests are attended by a personal servant for the duration of their stay and their every need is attended to. The charming, beautiful, one-armed hostess is Amaratha Ruendarr. She notices every detail.

The Dragon's Head Tavern

Tavern. This modest place is aimed at those who like to sit quietly and chat over their drinks. The proprietor is Vorn Laskadarr.

The Asp's Strike

Tavern

Festhalls and Entertainment:

Jhural's Dance

Festhall

Silavene's

Festhall

The Smiling Siren

Festhall. Nightclub & Theater. Home to a company of popular local actors who can perform everything from rowdy comedy to high tragedy. Nobles often hire the place for an evening for exclusive performances. The Siren is also home to traveling troupes of vaudeville jugglers, comedians, and nearly nude dancers or burlesque dancers. Before and between performances, the place is used for drinking and dancing to live music, sometimes with show dancers on the stage. The mage Perendel Wintamer runs this nightclub.

Lightsinger Theater

Business. Entertainers.

Mother Tathlorn's House of Pleasure

Festhall. Entertainers. The most famous house of pleasure in Waterdeep is a large, five-floored building with two additional levels of dungeons below ground. Mother Tathlorn's has on staff several priests of Sune. The most popular service performed at Mother Tathlorn's is massage and bathing, but all of this luxury and pleasure doesn't come cheaply.

Businesses and Shopping:

The Market

Open marketplace. Largest open space in the city surrounded by stone buildings that enclose the maze of temporary stalls and carts that appear here day and night.

Blackwell's Fine Books and Good Tomes

Blackwell's Fine Books and Good Tomes is a posh retail shop, located in the shadow of the God Catcher statue. Owned and operated by the Blackwell family, Blackwell's Fine Books and Good Tomes specializes in rare and antique manuscripts. The shop is especially known, among the noble set, for its restoration, document preservation, as well as transcription services. Mr Blackwell's son, Aldous, has been known to keep an eye on any ancient texts which spend time in the family's shoppe.

The Bookstore occupies the bottom of a three story building. The upper two stories are the Blackwell's lavish townhome apartment.

Paethier's Pipeweed

Business

Eilean's Maztican Delights

Business

Sharkroar - Harth Shalark's Broadsheets

Business

Sorynth's Silverware

Business

The Curious Past

Business is run by Bronwyn Caradoon, dealing in exotic items while also being a front for Harper Activity.

Diloontier's Apothecary

Assassins. Drugs. Poisons. Potions. Now renamed to 'Diloontier's & Sons Apothecary'.

This upscale store catered to the elite of Waterdhavian society. Those who had the right credentials and money for it could quietly purchase poisons and more nefarious potions from the proprietor.

Balthorr's Rare & Wondrous Treasures

Business. Magic items. Balthorr 'the Bold' Olaskos will fence stolen items for 40% market value.

Old Knot Shop

Adventuring gear

Rebeleigh's Elegant Headwear

Business. Clothing.

Halls of Hilmer, Master Armorer

Armor. Hilmer, a tall, strong, and soft-spoken man, with shoulders as wide as most doors, only makes plate, but he's known as the best, or among the best, in all the Sword Coast lands. He's a master craftsman.

Halambar Lutes & Harps

Business. Entertainers. This shop sells all sorts of stringed musical instruments. Kriios Halambar, guildmaster of the Council of Musicians, Instrument-Makers, and Choristers owns and runs this shop.

The Golden Key Locksmiths

Business. The proprietor, Ansilver, makes custom locks to order, and guarantees that he's never sold a key that will open the lock you buy from him to anyone else.

Phalantar's Philtres & Components

Business. Drugs. Poisons. Potions. Here you can buy medicines, herbs, and rare substances used in the making of perfumes, scented oils, poisons, and as material components in the casting of spells. Phalantar Orivan will fence stolen goods for 40% market value. He is said to be fabulously rich.

Olmhazan's Jewels

Business. All the gems one can think of, except very rare or magical sorts. Jhauntar Olmhazan, Gentleman Speaker for the Jewelers' Guild, owns and runs this shop.

Temples:

Font of Knowledge

Temple of Oghma. Largest public library in the city.

Halls of Justice

Temple of Tyr. Holy Order of the Knights of Samular.

Spires of the Morning

Temple of Lathander. Order of the Aster.

Temple of the Seldarine

Temple of all elven deities.

Miscellaneous:

Melody Mount Walk

A magically lit tunnel that runs west up to the cliffs on which the New Olamn barding college is situated. The tunnel contains a little-known portal between Waterdeep and the keep in Rassalantar. The tunnel continuously resounds with music due to an ongoing concert known as the Neverending String of Pearls that is performed by bardic students from New Olamn in a small alcove in the tunnel.

Syndra Wands' Tower

Wizard's domicile.

The Lady Dreaming

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This statue has the appearance of a titanic sculpture of a noble lady asleep in her garden.

The Great Drunkard

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. The unconscious pose of the statue and the tavern in its lap made the name of the Great Drunkard a natural fit.

Duir's Alley

This busy, winding passage is often the scene of spell demonstrations and practice, as patrons or staff spill out of the rear of the Elfstone Tavern and unleash magic down the alley.

Cat Alley

Recently, a masked, rapier-wielding, quietly chuckling assailant has made this a dangerous place for women after dark.

The God Catcher

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This is perhaps the most famous walking statue in the city, thanks to its dramatic pose : a well-muscled but impassive male human with a sphere of stone floating above its right hand raised skyward.

Piergeiron's Palace

White marble Palace and main office location for many city officials, the majority of which are dedicated to the administration of city services, such as the Watch, the Guard, city clerks, and the Loyal Order of Street Laborers. The ruler of the city - the Open Lord of Waterdeep - resides and works here.

Tower of the Order

Guildhall. Magic items. Scrolls. Watchful Order of Magists & Protectors.

House of the Fine Carvers

Guildhall. Guild of Fine Carvers.

The Map House

Guildhall. Surveyors', Map & Chart-makers' Guild.

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